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					   		INCLUDED FILES 
					////////////////////////////////////////////
- admin.cfg : client side admin script which binds all admin cmds for cmd cycle, player cycle selection and admun guns cycle selection
- chat.cfg : client side script :chat mod script which binds the chat mod using the say_team cmd. The chat mod are normal, clan or admin
- saber.cfg : client side script : enable to bind quick saber swithcing between 1 single blade, 2 single blades, and dual maul saber
- description.txt  : files that enable to launch the mod from the mod selection menu
- jampgamei386.so and jampgamex86.pk3 and jampgame_mac.pk3 : server dynamic library for linux/windows/mac servers .  jampgamex86.pk3  contains the  jampgamex86.dll. It is only needed for a windows server. 
	And player don't need to install it in their games
	jampgame_mac.pk3 is only for MAC server and contains jampgame_mac which is the zipped and renamed jampgame.bundle file. It require the mac patch 1.01d or above.

- server.cfg : server cvar config
- vstr.cfg that contains vstr variables definitions to be used with /rcon vstr cmd or /amvstr cmd... It enables to easily change server config like force, weapons, gametype, jediVsMerc...etc...
- start_japlus_without_dedicated_raven_pack.bat : put this file in gamedata folder to start the server not using the raven dedicated
	pack (less stable than with raven dedicated pack).I advice to open and edit this file to costomize it.
- start_japlus_using_raven_dedicated_server_pack.bat :put this file in gamedata folder to start the server using the raven dedicated
	pack not provided in the ZIP file. I advice to open and edit this file to costomize it.
- start_japlus_autoRestart_dedicatedServer.bat : script that will autorestart your server if it crashes. IT Uses the raven dedicated server pack for windows.
	this script will restart imediately your server only if the microsoft internet bug report is desactivated.
- start_japlus_linux_autoRestart.sh : this is also an autorestart dedicated server script but for linux dedicated server. it uses the raven linux dedicated server.
	the server will restart with 10s and check before to restart if the previous instence of the server is completly terminated.
	the restart time is also appended to a log file.

- modelscale.cfg : server file that contains model size scale factors to enable model with different sizes.
		Only realistic model sizes are allowed to avoid exploits(between 0.7 and 1.2).
		Open this file and read it to know know to add your own model size.
- banIPs.txt : server file saving up to 2048 IP filters of ban list. thus file will be by default in japlus folder of
		your gamedata folder for windows and of your ~HOME\.ja\japlus for linux.
- ipname.txt : server file saving the lastest 100 player IP with the player names. this file is used
	with the anti fake player name system. This file must also be in japlus folder.
- faq.txt : FAQ 
- BitValue Calculator japlus_bitValueCalculator.html  included in the ZIP Mod file:  it will calculate the admin command disable, poll disable, lock team, force power disable, and weapon disable
- client side plugin for JA+. clientPlugin_vX.X.pk3
- play_japlus.bat : script to start the game directly with the JA+ mod loaded. Put in your gamedata folder and execute it to start the game.
- new config file jk2.cfg : this file is autoexecuted at the end of the server.cfg and contains the definitions of cvars to activate JK2 gameplay or JKA gameplay with the use of amvstr cmd.
	open this file with notepad to read the instruction inside or change some cvars.

- japlus_sabers.pk3 : a great sabers pack
-  japlus_gla_anims.pk3 : a new JA+ GLA animations pack. It must be installed in base folder and not japlus folder on both server and clients in order to use them.
- efx_MOD.pk3 : a selection of good EFX packs for all weapons  (made by  Racer_ )

					////////////////////////////////////////////
					   		INSTALL
					////////////////////////////////////////////

************************************
Installation:
************************************

Just unzip into your gamedata directory.
It will create a directory japlus which is the directory of the MOD.
The japlus directory must be at the same level than the base folder in your gamedata folder.
It will also place the japlus_gla_anims.pk3  in your BASE folder.
	
************************************
Running the mod:
************************************
Start up your JKA server with +set fs_game japlus in the startup line.
If you just want to play with the mod loaded, it will be auto loaded when connecting a JA+ server. You can also directly start your game by executing the play_japlus.bat script which you will find in gamedata.

see the bat file given with the mod in order to start a windows dedicated server without having the raven dedicated server pack.

you can also start a server, by loading the mod in the mod selection of your game.

BUT IT IS RECOMMENDED TO START THE SERVER WITH THE RAVEN DEDICATED SERVER PACK ==> see the corresponding bat file

************************************
SERVER START FILES EXEMPLE For Beginners
************************************
  USING THE RAVEN DEDICATED SERVER

	****FOR WINDOWS : Create a file start_japlus.bat in your gamedata directory then write in this file

.\jampded +set dedicated 2 +set fs_game japlus +set net_port 29070  +set com_hunkmegs 64 +set sv_maxclients 14 +exec server.cfg

	****FOR LINUX : Create a file start_japlus in your gamedata directory then write in this file

./linuxjampded +set dedicated 2 +set fs_game japlus +set net_port 29070  +set com_hunkmegs 64 +set sv_maxclients 14 +exec server.cfg
	
	For linux don't forget to give execution right to all ==> chmod +x start_japlus

FOR ALL OS, those server statup files assume that you have a file server.cfg in your japlus directory.
 You can put all Cvar commands  in this file like 
			for example : seta  jp_councilPass "Change_IT"