///////////////////////////////////////////////////////////////////////////
						Features ADDED in all versions
					///////////////////////////////////////////////////////////////////////////

***********************************
Features in 2.4 Build 7 version:
************************************

- improvement of the cvar g_teamForceBalance(3, 2 , 1 or 0 default 3) : used to balance the number of players in each team.
	if > 0, in team gametype except siege, at the end of level (timelimit, fraglimit, capture limit hit...etc ), the server will balance the teams for the nextmap based on player's scores.
		the 1st ranked player go in a team,  the 2nd in another, the 3rd in team of the 1st player, the 4st go in the other team,.....etc..... 
	if 0 , this is desactivated
	if 1 : default basejka value : players can't join a team if it unbalances the number of players in each team.
	if 2 :same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the youngest connected player will be moved in the other team to balance the number of players. 
	if 3 : same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the lowest or the best ranked player will be auto moved in the other team to balance the number of players depending on the team scores.

- High speed URL AutoDownload Redirect for needed Pk3 when connecting a server: 
this feature enable players to download with high speed the needed pk3 files (like maps, npc, vehicles, sabers...etc...) to be able to play on your server.
	new cvar jp_DlBaseURL ( URL default value ""  ex: value "http://www.japlus.net/japlus/" )
	// jp_DlBaseURL is the equivalent to your gamedata folder.
	// so if your server have a pk3 test.pk3 under the base folder and if you want people to be able download it, your Website must contain 
	// this file at [jp_DlBaseURL]base/test.pk3  Exemple : http://www.japlus.net/japlus/base/test.pk3 .
	// remember the server will only make player download the real needed files and not all files.
	// PS : Player need the lastest JA+ Plugin 1.4 or above for this feature.
	// example of working redirect with a lot of maps already uploaded : seta jp_DlBaseURL "http://japlus.newboyzgaming.com/files/"

- Wall ledge Grab improvement: you now must press 2 times the Jump button to grab the wall/ledge. So the wallLedge grab feature is now much more under your entire control.
	you need the lastest plugin 1.4 or above for this improvement.

-  jp_startMapVoteTimer ( integer in second default 60 ) : when a level start, player will have to wait this time before to callVote. This is ideal to prevent people from calling for exemple
	a change of map just at entering the level because it tend to disconnect a lot of connecting players. 

- jp_maxConnFromIP (integer default 2): max number of connections per IPs. It prevent your server from beeing attacked with a fake player Denial of Service.
	the use of those kind of Server attacks can lag your server (based on quake3 engine) terribly and even crash it.
	Since this DoS attack program was released ( i prefer not to say where to find it for evident reason), server owners reported that some immature players are more and more 
	using it to lag and crash servers.
	This anti fake player system has been improved compaired to version JA+2.4beta2 in order to detect the most used tools to create fake players DoS attack.

- ingame level fix Editor (for wall glitches and map holes) : It is for both rcon users and normal allowed players.
	** RCON USER : 
		-Rcon user can allow a player to access the ingame level fix editor with BlockWallGrantEditor. 
		-Rcon user can draw (with red lines) all created blocking boxes with BlockWallDraw.
		-Rcon user can write and save the created blocking boxes in a file directly on the server with BlockWallWrite ( *_holes.cfg files).
	** A Granted selected player must go in spectator to access the following cmds in order to edit the level fixes:	
		-Editing Blocking Boxes: BlockWallCreate (use it 2 times to define 2 opposite point/Corner Box Point), BlockWallDel (Delete the current boxes where the player is)
		-Navigating through blocking boxes : BlockWallPrev, BlockWallNext (teleport the player from one box to another)
	The Mod comes with a set of files already defining several fixes for CTF maps.

- dmflags cvar improved by adding the item DF_NO_FIXED_ANIMS . It controls the ability of fixing some weakness in animations allowing player to cross map brushes

- Non interference system now supports all weapons : 
	Big Improvement in the Non Interference system  for private duel isolation and alternate dimension :
	 all the missiles, weapons fires, saber throw can now cross a players if he is not in the same dimension or not in duel with the missile's owner.

- Improvement of the grapple Hook System in order to give a more realistic feeling: 
	the hook rope is now cuttable with all missiles and saber throw. 
	A fuel system has been also added. Fuel is used to repair the cut rope or when you are pulled toward your hook and when the hook is firing. The more the hook speed is high and the more fuel is decreasing.
	those new feature are controllable with the dmflags cvar with the Item DF_NO_REALISTIC_HOOK.

- jp_allowSamePlayerNames : improvement of this cvar in the way it searches for already in use player names. When this cvar is 0, it also prevents players from using blank names (invisible in console and scoreboard)

- Improvement in the new attacks management (gameplay and damages).
- new nice star wars models from neomarz parametered in the modelscale.cfg
- Improvement of the /ignore cmd : it now displays the list of ignored players when you type the cmd without any arguments.
- /clansay cmd added in order to speak to the clan channel directly using the game console.
	 (a new UI interface for all message modes is added in the JA+ plugin interface: you must bind a new key in the JA+ control menu
	Look at Plugin Readme)
- the use of /kill suicide now gives the point to the attacker.

- jp_siegeItemTime ( time in minutes default 3) : if not 0, when a player is carrying a siege item (objective), he has this time to complete this partial objective before this item returns to its initial position

- jp_userInfoAntiSpam (integer default 3) set to 0 to cancel the antispam of fast user info change. It controls the number of max fast user info changed to prevent spamming which may lead to client disconnection. When a player is trying to make a denial of service with fast user info changed, the player will be blocked. For admins, set up a higher value if you meet issues with client desynchronization with the server.

-The memory server Pool size is increased.

- A silenced player cannot change his name any more.

- Fix : basejka exploit : Several ways of hacking a server giving full control over the whole server including the ability of getting and changing the rconpassword as well as corrupting remotly pk3 files at server side. This is a basejka exploit known  to exploit the call vote cmds.
		This is one of the most serious exploit seen related to quake3 engine. An attacked server has to be totally reinstalled when pk3 files are corrupted.
- Fix : the dedicated server has been patched (jampded.exe and linuxjampded) using q3infoboom (win0.1.3 / linux0.1.2a) and q3unban (0.1) patches of Luigi Auriemma  . It is adviced to update those files on your servers.
- Fix : the basejka exploit allowing an attacker to crash your server using a malformed forcepower string.
 -Fix : the banned player exploit allowing a banned player to remotly make a Denial Of service attack with reconnecting the server until its crash.

- Fix: the jp_pushAll 2 (CTF Flags Pushable/Pullable) is now fixed. A flag that is falling into a Pit will respawn correctly.
- Fix : correction of the bugs on the / model and the sabersNotUsuable in MP when jp_allowDmgSpeedScale is On (modelScale System).
- Fix: Some of the sabers lengths in the japlus_saber.pk3 were shorter than the basejka sabers. So it is now fixed.
- Fix: amprotected players are now unprotected when doing a melee kata.
- Fix : the vehicle basejka exploit when players could become invisible to others players.
- Fix : the possibility of using emotes to sometimes get up quickly.
- Fix : the kicked player bug when spectating a bot which is auto removed by the server (bot_minplayers). This bug is an old bug and was primeraly fixed in JA+ a long time ago. But not completly as it seems.
- Fix : the basejka siege exploit that enables player to hack and activate locked doors by blocking them once they opened them thanks to the teamallow feature.
- Fix: the basejka detpack, mines, missiles exploit (when changing team or disconnecting ) allowing team kill and siege objective team hacks.
- Fix: the basejka bug for g_teamForceBalance allowing people to bypass team balance protection when spectating a player from the supposed blocked team. 
- Fix : you now can use /kill when amsilenced in team gametypes.
- Fix: the basejka bug  ( with g_friendlyFire ON ) preventing player from fighting against a Grip from teamate by using push/pull
- Fix: the basejka bug where a player can carry an invisible CTF flag.
- Fix: the possibility to bypass the clanTag protection in Player name.
- Fix: the possibility of engaging duel while sleeped
- Fix: the hit box of player doing a static emote is now fixed. So it is now better also when you target a player with the crosshair
- Fix: the basejka bug when player can cross map brushes because of some animations exploits. It causes many problem for exemple when player hide with the flag in CTF outside of the map area. see the updated dmflags
- Fix : the basejka siege bug when a tech class player couldn't heal (+use button) a teamate whose player slot ID was 0 (other ID was working but not the 0 one)
- Fix : when an empowered player was switching to spectator, when he was coming back to game, he was loosing some of the force powers and the force level were not at max (level_3)
- Fix : the elevator bug allowing a player to crush another player by jumping into his head when this player is in another dimension or in isolation (private duel).
-Fix ; the trace for admin guns which wasn’t starting at viewpoint for people who don’t have the JA+ Plugin. But even with this fix, the JA+ Plugin is much more accurate.

- Fix : and also many other fixes at JA+ Client Plugin which can be seen in the dedicated Plugin readme.

***********************************
Features in 2.3 version:
************************************

- the MAC dll are now included in the pk3 (it require the MAC patch 1.01D or above)

- NOW INCLUDED !!! an UnOfficial patch for the windows and linux raven dedicated server pack which fix the UDP server overflow Vulnerability (which crashes the servers)
		see the dedicated PATCH_ded_server1.011_readme.rtf

- the Plugin is now integrated in the main server part install and not as a separate ZIP Mod.
	 If you put a pure server, and the pk3 of the plugin is on your server, all people will have to install it.
	(so you will perhaps have to remove it from your server depending of what you want)

- Total new animations GLA added to the game  
	PS : the new animations are in the file japlus_gla_anims.pk3 and must be installed in base folder on both clients and server in order to use them.
	If a player does not have this file, he will not be able to use the new animations
	if the server does not have this file the new animations will be automatically turned OFF.
- jp_newGLAAnims (0, 1 or 2 default 1) :
	0 : the new animations will not be used
	1 : the new animations are used
	2 : the new animations are used only if all player on the server have them (so if they have all the plugin installed)

New GLA animations list :
	For Staff or melee weapons And jp_allowNewDFA 1
 		SPIN KICK : alt attack + forward + left : (anim by Keshire, code by Slider)
 		BACK KICK : alt attack + forward + right : (anim by Keshire, code by Slider)
	New knockdown and getUp (anim and code by Slider) animations (5 anims) : used with the new attack anims
	New  Jump Back Spin kick  (anim and code by Slider) And jp_allowNewDFA 1: Forward + jump + alt attack using  staff or dual fast stance.
	New EP3 High Jump flip back attack from above(anim and code by Slider) and jp_allowNewDFA 1 (2 anims): Forward + jump + alt attack using medium single stance or dual when in front of your enemy.
	New Flip stab attack : (anim and code by Slider):and jp_allowNewDFA 1: Forward + jump + alt attack using single strong style.
	New Pull Impale :(anim and code by Slider) and jp_allowNewDFA 1: (2 anims ) force Pull + attack in front of an enemy . the victime can push the attacker to avoid damage.
	FlameThrower anim : (anim by Keshire, code by Slider)
	Wall Ledge Grab anims (4 anims) : jp_ledgeGrab (1 or 0 default 1) (anim by Keshire and Code by RazorAce and Slider )
	Hoslter anims (8 anims) (anim and code by Slider) when you change weapons from saber to another (or the opposite ) or use amflip (for sabers using the JA+ saber support)
	AmKiss(3 anims) (anim and code by Slider): the return of amkiss (ideal for movies)but a total new coded one (not the one of JK2): press push button to slap if you don't want to be kissed
 
- addition of a free mouse looking in several special attacks like melee grabbing and the new animations which i coded recently.

- JA+ sabers support : addition of a saber pack japlus_sabers.pk3 made with a selection of famous saber mods not made by me(see credits section ).
	send me an email if you are an author of those saber and if your name is not in the list. (i will add your name).
	some extra info had been added to those sabers in order to be compliant with the new JA+ sabers support like the holsters and holstering animations.
			( look at For_moders_&_skinners.rtf file in japlus_doc if you want to use the JA+ sabers support in your saber mods or if you want to create your own holsters models)
			(PS: thanks to Wolrajh for the holsters model he made and also special thanks to Hatrus and leahcim000 for their nice hilt models)

-gender support for missing skins (replaced by a default male or a female model) : 
	if you are playing on a JA+ server 2.3 or above and using the plugin1.3 or above, for skins used by players that you don't have, you will see Jan for female and kyle for male.
	it also works for Bot using model or skins you don't have (but you have to set the gender info in the .bot script => look at For_moders_&_skinners.rtf file in japlus_doc)

- efx_MOD.pk3 : a selection of good EFX packs for all weapons  (made by  Racer_ ) 
	As for sabers, you are not obliged to install this external pk3 if you don't like it. 

- JK2 red dfa improved: now if JK2 red dfa is activated, you can like in basejka use the back jump anim block
- jp_improveYellowDFA improved :it improves now also the staff yellow back jump dfa to be easier to do like it was before the  1.1 patch.
- amknockmedown improved when floodprotect is 0 to be more like in JK2 (enable to fly but you have to press it at the good moment)

- addition of a hook garbage collector in the case it remains a way to have multiple hook ( the garbage collector come to free and delete all multiple hook problems )

- /ignore cmd improved: /ignore -1 can be used to ignore SAY from all players. Retype it again to stop ignoring all players.

- Anti cheat (macro scan and anti yawspeed poke) improved a lot (need the lastest JA+ plugin version 1.3).
-dmflags Improved by adding to the bit value list an anti yawspeed cheat:	
	DF_FIXED_YAWSPEED			128 // prevent player from changing the cl_yawspeed value (the value will be fixed to the default 140). 
							This client cvar is used to cheat by setting high values to Poke easily.
							this anticheat is only enable at client side if all players are using the JA+ Plugin like for macroscan system.
							The cheat macro scan must be ON to have a complete anti yawspeed detection.

- g_teamForceBalance(3, 2 , 1 or 0 default 3) : used to balance the number of players in each team:
	if 0 , this is desactivated
	if 1 : default basejka value : players can't join a team if it unbalances the number of players in each team.
	if 2 : same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the lowest ranked player will be auto moved in the other team to balance the number of players.
	if 3 : same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the youngest connected player will be moved in the other team to balance the number of players.

- jp_antiHackModel (1 or 0 default 1): prevent players from using models exploits without legs, head or torso with the head, torso, lower variation.
	it also prevents at server side in team gametype from beeing in red while your team is blue (or the opposite)

- jp_fixAbsorb ( float value default "2.0" ) : fix the amount of absorbed force using force absorb
	- 0 : this option is desactivated like in basejka.
            - value > 0 : if the value is greater than 0, it will be a scale factor that will multiply the normal absorbed force value.

- addtion of a vstr.cfg file that contains vstr variables definitions to be used with /rcon vstr cmd or /amvstr cmd... It enables to easily change server config like force, weapons, gametype, jediVsMerc...etc...

-jp_pushAll improved : if the value is 2, you can push/pull CTF flags when they are dropped by players.

- new rcon cmd : amTimeScale [value] : default is 1. : used to scale the time (0.2 value is nice for matrix bullet time efx mod).

- new version of the BitValue Calculator japlus_bitValueCalculator.html in tools folder

-  added a real time support for log files.

-autoQuit feature (jp_autoQUIT "80-06:00") : desactivate it if you don't have an autoRestart script in your server. To desactivate it put seta jp_autoQUIT ""
	it has been stated that basejka servers need to be restarted sometimes in order to increase performance.
	This feature will make your server quit at a given date. Then your autoRestart script will restart the server.
	By default  "80-06:00" means that your server will Quit after 80Hours of online run but it will wait for 06:00 in the morning (this is the date in your server).
	People currenytly playing are warned 1 minute before the Quit. And the server ask them to use /reconnect.

- jp_macroscan improved : 
	0: cheats not scanned for player using the plugin
	1 : cheats scanned for all plugin users
	2 : cheats only scanned if all players are using the plugin on the server.

-improvement of competetive setting in competetive gametype:
	- static emotes are now only usuable in FFA and duel and power duel gametype(and of course only if the cvar jp_emotDisallow allows them).	
	- jetpack and grapple hook cmds are not usuable in the gametype CTF, Siege, duel, power duel. WHen they are allowed this is only for Merc in JediVMerc or for all players depending on what you configured.

Admin System improved:
	- Alternate dimension for real FFA players : Some clans are using FFA to set No laming rules in order to make trainings between Masters and their padawans
		or to play with honour or in RPG Context....etc....Those Clans don't like that real FFA players (i.e players wanting only kill kill kill) come in their servers
		and disturb the  trainings or unrespect the No laming server rules...etc. Thanks to this Alternate Dimension (controlled by jp_AltDim cvar),
		all those various type of players will be able to play on the same server and at the same time. So if you set NO laming rules on your server, real ffa players can
		play in the alternate dimension. Players can use the /amAltDim cmd to switch from one dimension to another. 
		PLayers from a dimension can't interfere with players from another dimension.
		Admins can also force a Player to go and stay in this Alternate dimension (/amForceAltDim , /amUnforceAltDim).
		Admin cmds like sleep, ghost, mindtrick...etc.. are not usuable on people playing on this alternate dimension.
			(only basic admin cmd like amkick, amban, amsilence...etc..are usuable on players in the alternate dimension). 
		Competitive settings are also auto set for this alternate dimension.
		If a player is slept or ghosted or any other admin cmd, he will have the possibility to go in the alternate dimension and he will be auto waken, unghosted...etc....
		However this player will be also auto forced to stay in the alternate dimension.
		Players from a dimension can invite another player from a different one to join his dimension using the engage duel key. 
		PS: use the lastest plugin in order to have the best smoothy client prediction and nice effect for players in the opposite dimension.
		
		 jp_AltDim (2, 1 or 0 default 2): activate or desactivate the alternate dimension (Only usuable in FFA and not in jedi vs merc)
			0 : alternate dimension is desactivated
			1 : it is activated and players are put in the first dimension when they connect to the server
			2 : it is activated and players are put in the alternate dimension (real ffa dimension) when they connect to the server
		- jp_altDimTimer (second : integer default 30 s) : this is the timer that you have to wait before the be allowed to change your dimension using amaltdim.
		-jp_altDimInactivityTimer (second : integer default 8 s) : you will have to stay in inactivity during more than this amount of second in order to be allowed to change your dimension using amaltdim
		-jp_altDimName and jp_primDimName : the name of the 2 dimensions.

		
	- Honour admin cmd only usable in FFA : FFA is the only gametype that could be compliant with honour code... 
		Other gametypes are competitive gametype. 	
	- Protection of players to prevent admin abuse : sleeped, ghosted, mindtricked...etc.. players will  be GOD and other players will not be able to use force on them. 
		SO they are not killable and are full protected.	
	- amtele improved : you will not be able to use forces on a teleported player during a short time.
		you now can't teleport a player if there is lava or trigger_hurt under the teleport destination.
		Players can refuse to be teleported by admins with the /refuseTele cmd.
	- amempower will now only give you all forces without prevent people from using them on you. Ideal to teach your padawan how to use force.
	- amslay removed and replaced by amShowMotd : it will easily let show the rules to players.
	- ampunish removed and replaced by /amForceAltDim : it will let you send a player in a the alternate dimension so that he will not be frustrated.

- Fix: the admin login glow effect for jedi was removing your force powers after beeing logged. 
- Fix : Multi grapple hook issue when you die. 
- Fix : the lost grapple hook problem with sky 
- Fix : the wall run is now totally like it is in basejka: you are not obligated to press very quickly jump 2 times, you can do like in  basejka.
- Fix: the basejka bug concerning the bot_minplayers team values (Bot team is sometimes not equal to the real bot team)
- Fix : the basejka g_teamForceBalance does not work all the time when Blue team has more players than red team.
- Fix : the basejka chat bug writing all messages in both top of the screen and the chat zone with the use of some special caracters in the player name.
- Fix : the basejka chat exploit which can crash the servers
- Fix : the emote exploit used to getup quicker.
- Fix: the empower push effect bug which could disapear sometimes.
- Fix : the basejka bug in the melee kata grapple system (the torso anim when you do a kata melee tend to be bugged in basejka).
- Fix: the basejka bug that when a concussion alt fire can interfere with a player in duel and push knocking him down.
- Fix : the basejka bug showing player in red team while they are in blue team (or the opposite)
- Fix: the basejka bug allowing to call duel while in spectator.

***********************************
Features in 2.2:
************************************
- MAC patch : for MAC servers, or MAC players, you will find a Mac patch so that MAC users can start a JA+ server or use the JA+ Plugin.
-Important change in Linux Server version :One of the things that really changed is the fact that the Linux version is now built with same tools that raven uses for identical quality when they built the official linux basejka version. 
So it is now quite good for all the minors things that differ even in basejka config like for example damages..etc...... the windows versions has always been good but the linux version wasn't built with the same tools used by raven.
It introduced some differences that mainly affect the damage system. So now the linux version is good and the damage system is now like it should have always been (like it is in the windows JA+ version). As a result, in the default basejka Damage config, the linux jA+ server has the same damage system than in the basejka linux raven version. You may also see some differences in the new ja+ MP style damage because of this new way of build compilation, But it should have been like that since the beginning. So now the JA+ windows version will not have differences in damage system with the linux JA+ version.
- JA+ server tracker monitoring for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page)  
	it does not require any plugin or php. You just need a Website with HTML.
	You can find it and use it by going on the JA+ Website (see the URL in top of the readme.rtf file) or use the japlus_tracker.html in the japlus_tools folder.

- new config file jk2.cfg : this file is autoexecuted at the end of the server.cfg and contains the definitions of cvars to activate JK2 gameplay or JKA gameplay with the use of amvstr cmd.
	open this file with notepad to read the instruction inside or change some cvars.

- jp_hookFloodProtect ( integer default 750): it is the time period in mili-second to wait before to be able to fire the grapple hook.
- jp_hookSpeed (integer default 800): this is the speed of the hook.

- cvar jp_allowSaberSwitch (integer >= 0 default 1500 Mili-second ) changed : if 0, you can't change sabers (except if you die),
	 and if this is >0, this represents the time in Mili-second you have to wait for beeing able to change saber after the last saber change.

- Jedi Vs Merc mod Improved : in team ffa or CTF jedi are now in one team and merc in another (basejka bug fixed)
	if g_jediVmerc = 3, merc are super mercs and jedi have all forces power with the max level.

- private chat improved : tell cmd : tell (id_player or partial_player_name) (message) => send a private message to this player.

- Clan Tag Protection:
	Clan tag are password protected using the same password as the one used for the private clan chat.
	Players have 1Min and 15 s to log in their clan  chat channel when the clan tag is detected in their names. Every 30 s they will be warned if they are not  login.
	- jp_clanTag (string default ""): this is the clan tag used in your player name. Players can use any variation with colors or upper case or lower case for this Tag.
	- jp_clanPass (string default "") : this is the password which the player are using when they login using /clanpass cmd or the plugin autologin cvar cp_clanPwd

- amstatus now give also the plugin version of all players.

- also nice additions at client side plugin like for example Integrated AutoReplier and Mutil Taunt Sound and Multi custom sounds for player models.
	and also some new item accessible in the menu like the cg_renderToTextureFX  cvar that permits to reduce some laggy effects on several ATI video cards (protection sphere, cloak effect, push blur effect...etc...)
	(see the documentation of the PLugin for more details)

- jp_noAutoReplier (1 or 0 default 0) : allow/disallow the use of the integrated AutoReplier in the JA+ plugin.

-16 increased to 32 different vehicles max spawned in a map and .veh & .vwp files max size increased to allow to load a lot of pk3 vehicle files (more than 50).
	The server is now capable of loading a lot of vehicle pk3 files without crashing. 
	instead of about 10 extra vehicle pk3 files in basejka, i could load about 50 vehicles (whose about 20 that come in the game + about 30 new pk3 files) Perhaps it is possible to load more but not tested.
	If you don't use the JA+ plugin, the server will be able to load all those vehicle pk3, but not the player. So the player wil have to put only the pk3 he needs to play the map like he was doing before.
	If you use the JA+ plugin, you can put in your base folder the same number vehicle pk3 files than the server (so a lot :) )....
	In a map, you can spawn MAX 32 different vehicles instead of 16 in the basejka.

- amflip anim improved for STAFF saber.

- jp_jk2RedDFA (1 or 0 default 0) ; allow/disallow the JK2 Red Single saber DFA replacement with the new JKA DFA.
	in JKA, you make the Red dfa like you make the Yellow dfa.
	the JK2 red dfa was more controllable during saber attack combo : you have to go forward and while maintaining the attack buton pressed, you have to jump only about at hack the animation.

- JK2 Roll improved (jp_fixRoll 3) : you can use backward to slow the roll forward, the roll+ grip combo is better. (you have to use the JA+ plugin to have a smoothy Roll move)

- jp_gripOpenSaber (0, 1 or 2 default 0) : control the behaviour of the saber of a gripped player
	0 : this corresponds to the basejka value : the saber of a gripped player will be close down.
	1 : the saber of a gripped player will stay UP and if the saber is in flight the saber falls down on the ground
	2: the saber of a gripped player will fall on the ground if the force mana is less than 35% to the MAx Mana (which is 100)

- jp_saberNoForceDrain (0, 1 or 2 default 0) :allow/disallow force power drain with sepcial saber attacks
	0 : normal like basejka
	1 : no force power drain with DFA
	2 : no force power drain with DFA and with KATA.

- jp_forceCombo (1 or 0 default 1) : allow/disallow the possibility of using force powers combinaisons (for example proctect with absorb) which are forbidden in the default game basejka ..
	if this option is activated , the rage+ speed is Fixed compared with the basejka because your have more speed than using only speed alone or rage alone....
	(in basejka, rage+speed give you the same speed as if you were using speed alone or rage alone) 

- jp_noKATA (0 or 1 default 0): allow/disallow saber kata.

- dmflags cvar modified with the NO_DROWN damage in water:
- dmflags : (bit value default 0): used to allow/disallow some feature in the JKA game by adding the following bit values in this cvar:
	DF_NO_FALLING			8 // no falling damage
	DF_FIXED_FOV			16 // prevent player from using zoom script 
	DF_NO_FOOTSTEPS			32 
	DF_NO_DROWN			64 // no drown water damage
	
- ammove and amdmgs cmd updated with the new server cvar info.

- jp_privateDuelForceRegen : this is the forceregen time used in private duel.

- Long jump + attack button is now improved to look like the SP one : you have to press attack at the beginning of the anim after having started the normal long jump move.

- FAQ.txt file updated (you will find in this file, an advice and solution to solve your problem of config file which is reinitialized when you join a server)

- linux server auto restart file updated and improved : start_japlus_linux_autoRestart.sh : the server will restart with 10s and check before to restart if the previous instence of the server is completly terminated.
	the restart time is also appended to a log file.
- play_japlus.bat : script to start the game directly with the JA+ mod loaded. Put in your gamedata folder and execute it to start the game.
- flamethrower improved : you can't use it while your body is in water.

fix: the basejka bug that ignore falling damage when you are in duel.
fix: you can't flipkick when your hook button is pressed.
fix: the basejka bug that consists in allowing to exit and save yourself from a grapple melee grab move by asking  duel (engageduel).
fix: you can't exit a grapple melee move by doing the new force moves.
fix: the basejka bug that does not put Merc in one team and Jedi in another when the jediVSmerc mod is activated in TeamFFA and CTF.
fix: god chat was ignored with static Emotes.
fix : you can't use the hook while you are gripped
fix: you now can't fire hook while riding a vehicle
fix: the basejka bug  that allow to escape from a grapple melee grab move by changing weapons
fix: jp_duelStartArmor now control the amount of armor even in private duel and not only in duel or power duel.
fix ; the jamp.exe bug overwriting the  jampgamex86.dll when after a map change on a non dedicated windows server. Now this file is in jampgamex86.pk3 . It is only needed for a windows server. 
	And player don't need to install it in their games
fix: the basejka bug that tends to remove some powerups immeditaly (like the cloak effect) when the server is running for a long time. 
	So you will be able to reuse the nice startrek teleport :)
fix: the basejka bug that consists in not removing the rocket lock target on a player that is using cloak.
fix: God chat exploit that consisted in letting God state if you remove god chat cvar while people are chat goded.
fix: grapple hook bug on several textures that causes poeple to be all the time pulled even if they stop pressing the hook button.
fix: amlogin exploit with light force side boon effect.
fix: in a map rotation cycle setting, the server tends not to load your desired map in the rotation after using any rcon map or devmap cmd. Indeed the nextmap setting is lost if you use those cmd.
	the ammap cmd now corrects this problem. so don't use map or devmap cmd if you don"t want to loose the cyle map rotation setting.
	use instead the ammap cmd that can also be used in rcon.
fix: Some exploits with some admin cmd sequence like (ampunish+amsleep with slience exploit or amsleep+ampunish with protection exploit....etc...).
fix : the basejka bug that crashes server randomly with private duel saber lock cause of memory leak.
fix: the basejka bug with rancor exploit for invisible players.
			
***********************************
Features in 2.1:
************************************
- the server now displays if newer client plugin versions are available (in the aminfo cmd and also when player first join the game)
	it will compare your plugin version with the latest version known by the server when it was released.

- RGB sabers : (jp_allowRGBsaber): allow the clients notification of saber RGB values for each client.
	To see the RGB sabers you must have the client plugin greater or equal to 1.1
- new client cmd sabercolor that enable to set your RGB saber color in console instead of using the UI menu (works only if you have the  plugin v1.1 or above)

- All new SP force animation (you must allow those move with  jp_allowSPForces 1)
	- you can use the new force animation if you are not moving and starting to use forces (there is also some special effect using the client side plugin)
	- the new moves differ according to your force level.
	- as soon as you try to move it will break the new force anim in order to give you full control if you are attacked.
	
2 NEw force attacks:
	- NEw SP Drain Grab attack (the sith Kiss :) ): use force drain with melee weapon in front of your ennemy
	- NEw Jedi grab Push attack ( jedi tornado ) (only for jedi): use force push with melee weapon in front of your ennemy 
	
 	you must have your force  level greater or equal than 2 
	you can block those attacks with absorb if you are a jedi or force push (press push a lot of times) level 3 if you are a sith.
	the server must all this attack with jp_allowSPForces 2.
	a very nice effect is also provided with the client side plugin.

- the server send now to the scoreboard of players the number of times each player died (you must have the plugin 1.1 or above)

-Anti Vote Spam : (jp_voteTimer) : you will not be able to callvote during jp_voteTimer minutes.
	if jp_voteTimer is 0, the anti spam is desactivated.
-server stop sending vote messages at center screen for a player using the plugin v1.1(because now the vote are well writen like other votes types).

- new client cmd : ignore : enable supress all say, team say or private say from a player (ideal if he is saying bad words)
		duelWhois : display all current private duels

- Anti cheat Macro scan: (jp_macroScan): allow/disallow the Macro scan module to avoid player cheat. (same as in dueler mod)
	this macro scanning only works if all the players use the plugin v1.1 or above. So basically it will be the case if:
						*** server is sv_pure 1 and if the pluginv1.1 or above is installed on the server (so all players will have to install the plugin)...
						*** or if all current players actually have the plugin1.1 or above installed.	
	The scanning system looks for all binded key that contains sequence of cmds that build macro cheat attacks or move hard to make without the binded key.
	This scanning system has been improved compaired with the dueler one because it really scans all possible cheat script macro with move, weapon, attacks, combo move, combo force, combo attacks.
	this system WILL NOT tell to everybody or log into the games.log that a player is cheating...it is not the purpose. This macro scan system will only disable the binded key at client side
	and disable all possible cheat warning ONLY the cheater.

- duel isolation Improved: if you are in full force duel, your forces are not blocked any more by others players in front of you.

- Protected or inactivityAUtoProtected clients are now not affected by melee attacks
- Improved GOd CHat :
	If player  scripts force use with console up, the god is removed.
	while console up, you can't script weapon fire.
	while console UP, players can't use grapple melee on you.

- jp_fixEmot (1, 0 default 1): if all players are using the client plugin on your server, the static emotes (except amatease) don't use the FREEZE code any more to prevent you from moving.
	SO, in this case, when you do static emotes, you can't move (like it was before), and the way it is implemented is much better according to invunerability exploits or few targetable surface problems .
	It also prevent players from emoting in the air.

- the plugin has also been improved (see its own readme for more details on the plugin)

- server cvar jp_cinfo :(bit value) this is a internal server cvar used by the server to send a lot of data compressed in one cvar to the clients.
	if some important features configs are changed on the server, the jp_cinfo is updated.
	those changes can be move cvars, attacks cvar, info on if everybody is using the plugin in impure server, .......etc....

- Fix : you can't now flipkick while grapple hooking
- Fix : you can't use grapple hook if your saber are in attack move
- Fix : amvstr cannot enable to know the server passords any more

***********************************
Features in 2.0 version:
************************************
-Client Side Plugin for client playing on JA+ server:
	this plugins is included in the Main server side ZIP mod but can also be available as a separate file for all players.
	this plugins enable players to take benefit from the UI, animation, and feature enhancement provided by the main server side JA+ Mod.
	You are not obligated to install the plugins with the JA+ server side part to run a JA+ server.
	For example, the grappling hook is much better if you have installed the pk3 plugin in your client game JAplus folder.
	You will find all informations on this plugin in a dedicated readme provided with it.
	How it works?
		** in server config sv_pure 1 : you will be able to use this pk3 plugin only if the server has this file installed.
			if it is the case every player will have to install the pk3 client side in their client gamedata/japlus folder in order to play on this server.
			And so the server is not server side any more.
		** in server config sv_pure 0 : the server remains server side. every players will be able to join your server (if they have the plugin or Nor have it) 
			and you are not obligated to install the pk3 plugin on the server.
			the players who have the pk3 plugin will take advantage of the UI, animations, feature enhancement.
			the other players won't see the difference. 
			the server will recognize the players who have the plugins and will make them take advantage of it to have better animation, Ui and features.
			PS: in sv_pure 0, all pk3 at client side can be used by the client: SO if the client has to many pk3, he may have problem with missing textures or joining the server.

-grapple hook jp_allowHook (0, 1, or 2): allow/disallow the use of the grapple hook, you will have to bind it /bind X "+button12"
	0: not allowed
	1 : allowed for all players
	2 : only for merc in jedi vs merc mod
Grapple Hook: you have to bind it /bind X "+button12" where X is a Key.
		in the server side hook version: the hook disengages himself if you stop pressing your binded hook key.
		NOw if you use the client side JA+ plugin, you can keep suspended if you stop pressing your binded hook key and
			you will have to press your USE button to disengage the hook.
			if you press again the binded hook key, you will be pulled again
			if you press the walking button, you will make a hook repel move.

Flamethrower improved.:
	To remove server lag, the transfered data between server and clients has been optimized . As a result, the flame effect is now only seen using the JA+ client plugin
	Other players not using the client plugin will see the lightening effects instead. 
	an effect is also available in the client  side plugin when a player is burning.

-Duel  Isolation (Non interference): (jp_DuelAlpha -1 or between 0 and 255 default -1): Integration and improvement of the non interference code part of the Gen-X JK2 Mod 	
	**server side behaviour : if you are not using the client side plugin, when in duel, you can go through other players except your ennemi :)
	**Client side plugin behaviour : if you are using the client side plugin, you have better features:
		-when you are in duel, you can't see other players and you are not influenced by other players weapons, force power use, explosions.....
		-if you aren't in duel, you see cloaked duelers. the degree of visibility of duelers is controled by  jp_DuelAlpha.
	
	** if you are inside a player at the end of a duel, you will be able to go outside of him.
	** Improvement in transfered data between clients and server.

- you now can view if someone ask to duel with you even if you don't have your saber. But you will have to switch to your saber to accept the duel.

- jp_pushAll (0, 1 default 0) : allow/disallow to push or pull all items like armor, bacta, medipack, ammo ....

- the FAQ.txt is updated to have better explanations.

- the version of the user client plugins is logged into the games.log file  when the player join the game.

fix: changing your name will not enable to escape from a vote sleep or silence.
fix: ghosted people are now well ghosted at respawn.
fix: all emots that was remaining  executable during attacks are now corrected

***********************************
Features in 1.9 version:
************************************
- Highlander FFA Gametyme Modification :Every player begins the Map with jp_highlanderStartingLives lives. (the max force rank is jp_highlanderMaxForceRank)
	Each player is immortal. So, you will really kill him if his Number of lives is 0.( you will see a Quickening)
	Then each kills, increases the number of lives and  the force level of the player with the force level of your victime (like in the movie).
	WHen you die and your amount of lives is 0, you become a ghost.
	At the end, only 2 players are alive and the final duel begins.
	then the map restart for a new highlander game.

	/immortal give to the player the list of all player who are still alive 
	in this gametype, admin don't see by default ghosted people and the word Highlander is appended to the servername so that player can easily find highlander FFA Modification
	jp_highlanderFinalDualTimeLimit : when there are 2 players still alive, they have jp_highlanderFinalDualTimeLimit min to kill themself before the level exit.
	ammap HL mp/ffa3 => change the map in Highlander ffa modification

- JediVsMerc mod enhancement :only mercs can have the items of the mod like melee, jetpack, flamethrower, cloak....
	mercs are the only one to be able to use weapons
	mercs don't have forcepowers
	Jedi have force powers but not weapons execpt saber
	the flamethrower of merc do more damage in jediVsMerc mod
	Now the team ffa with Jedi agains Merc is pretty good.
	weapons must be allowed (g_weaponDisable) so that g_jediVmerc is not rested to 0 by the server
	g_jediVmerc (0,1 ,2 or 3 default 0) : 0 :  Jedi Vs Merc disallowed
					    1 :  JediVsMerc allowed and merc have several items like cloak, jetpack, flamethrower only if the correspong cvar which control those item are activated.
					    2 :  JediVsMerc allowed and mercs have all Item
					    3 :   JediVsMerc allowed and mercs are super Mercs (all weapons allowed according to g_weaponDisable + all ammo + all items)

-Flame thrower (jp_allowFlameThrower) : those flames can be absorbed by the light side force_absorb
	 u must use the lightning force and toggle flame thrower with /toggleflame

- Extended Melee attacks:  if g_debugMelee  1  , 
		****you make alt attack+ attack with melee weapon
			+ forward ==> punch melee attack
			+ back ==> kick, knee melee attack
			+ left ==> new throw melee attack
			+ nothing (just attack+alt attack) ==>  new throttling melee attack
		** you make just alt attack+ attack with melee weapon
			you can access the SP melee attack which are the same are the new attacks of the STAFF. (New SP attacks must be allowed)
			DOUBLE KICK (2 ennemis to your left and right) 
			     DOUBLE KICK (2 enemis to your front and back) 
			     SPIN KICK (enemis close to you) 

- amthrow, toggle_amthrow, jp_allowAmThrow  REMOVED because this old melee attack is now integrated with the Extended melee system.
- jp_allowAmDropSaber : allow/disallow the use of amdropsaber cmd.
- g_debugMelee (2 or 1 or 0 default 1) :
	0 : melee attack and wall stick desactivated
	1: only melle attacks activated
	2 : both melee attack and wall stick activated

- BitRate Calculator by Accident included in the ZIP Mod file:  it will calculate the admin command disable, poll disable, lock team, force power disable, Emots disable, and weapon disable .
 then during the game u always can use the rcon cmd admtoggle, forcetoggle or , amlockteam,

- new Vote type Silence.
- jp_onlyVotingClients : if 1, Vote failed or PAssed are now based on the number of voting players and not all players. And the Results of the number of Yes/no is now writen.
- God Chat now works only in FFA
- jp_inactivityProtectTimer : player become protected after this timer in second(Works only in FFA). while protected, you make a com_link anim.
- g_allowNPC : cheat protection removed. if g_allowNPC is 0, the NPC cmd is allowed only if your admin rank allow this cmd. 
	In cheat servers, NPC is allowed for All execpt if g_allowNPC  is 0.

- jp_allowEmots replaced with jp_emotDisallow . this new cvar represent the bit values of all disallowed emots. (add the bit values)

- jp_endDuelBroadcastMSG (0,1 or 2 default 1): control the broadcast of the end duel message
	** 0 , no display of end duel messages
	** 1 ; message is broadcasted to eveybody
	** 2 , message is only displayed to the duelers.
-jp_removeDistanceDuelLimit : remove/allow distance duel limit (duel stop if dueler are not close to each other).
- jp_allowTeamDuel : allow/disallow duel in Team ffa.
- jp_duelStartArmor : the number of armor when a private duel start or in DUEL gametype.
	in POWERDUEL gametype, it give jp_duelStartArmor  to the single dueler and jp_duelStartArmor /5 to the 2 others attackers.

-Admin Abuse Detection :  jp_antiAdmAbuseTimer : if 0 the antiabuse detection is desactivated. if not 0, you always can execute a cmd on yourselves 
	 without entering in abuse detection except several cmds.
	Admin abuse are logged in games.log
 	In rcon there is no restrictions.
	During this time, admin can use only  jp_antiAdmAbuseCmdsNumber times an admin cmd 
	When u execeed the number of allowed cmds , you have to wait for the end of the timer to be able to use again other cmds.
	if jp_antiAdmAbuseNumberB4ban is not 0, after jp_antiAdmAbuseNumberB4ban admin abuse detected, you are admBanned (autologout and you will not be able to use amlogin cmd)

- Player cmd amcolor R G B (concat of CHAR_COLOR_RED , CHAR_COLOR_GREEN , CHAR_COLOR_BLUE )

- jp_fixRoll changed (3 or 2 or 1 or 0 default 1): 
	0 : roll is like basejka patch 1.0.1
	1 : roll can be used while gripping like in basejka 1.0.0.0
	2 :  Roll come back to a chainable roll like before the patch 1.0.1 (roll while gripping is also enable like before the patch)
	3 : Roll come back exactly like in JK2

- NEw Admin Rank : Instructor with all specific cvars. like for council or knight. rcon admGrant and admToggle are also updated for this new rank.
- new admin cmd /amseeGhost  to see/Ignore ghosted people
- amlogout now forces to ignore all ghosted people.
- jp_admScript (1 or 0 default 1) : allow/disallow the use of admin guns, and admCmdPrev,admCmdNext,playerPrev,playerNext,admCmdEXE 
- jp_admLoginEffect (0, 1 or 2 default 1): when an player log in as an admin, there are various effects :
	** 1 there is a glow effect for light force side and electricity effect for dark force side
	** 2 the same electricity effect for both force side
	** 0 no effects at login.

- jp_gripSpeedScale  : speed scale factor during grip move
- more cvar for saber damages control
- Adjust several MP style damages which were too strong.
- jp_flipkickScaleDMG : Scale factor for flipkick damages
- flipkick damages , and knock back strength are now scale with the model scales system factor if jp_allowDmgSpeedScale is 1

-jp_allowTeamKill : allow/disallow the /kill cmd in team gametype. 
- jp_slideOnPlayer : disallow/allow slide when you are on a player.

- Bad word detection system: the bad word detection 
	the bad word is detected on several type of speech like say_all, say_team, say_clan, player name.... 
	and is controlled by the jp_wordFilter which is the addition of the bit values of filter types you want to allow.
	All messages detected as containing bad words are not sent to other players.
	after jp_wordFilterNumberB4punish bad word detections, you are autosilenced...

- Speak Mod improved : say_team_mod ampsay enable to speak like ampsay -1 message, using the team_say cmd.
	The client scrit chat.cfg has been updated to take this new chat mod in account.

- client cmd ammove, aminfo, amdmgs give now a lot of info on server configuration.	

- fix freezed rancor issue after the first hold.
- fix yellow single dfa damage too hudge at the end of the anim in in MP style damage system
- fix : player now can't emot while being slept or punished. ampoll cannot be used by every players any more (only admin).
- fix : ammerc, then amprotect then remove protect do not give force power to the super merc
- fix : ghosted people cannot use amthow, amhug, amknockmedown and use melee weapon any more, and
- fix : amkillvote now don't write "vote passed" even if it is well killed.
- fix :New player entering the game can't see the ghosted people any more.
- fix :NEw DFA Improved : your enemy must be really in front of u.
- fix : fix baseJKA bug with bot_minplayers not 0 => when the server had to kick bots, a player following this bot was kicked instead of this bot.

- start_japlus_autoRestart_dedicatedServer.bat : script that will autorestart your windows dedicated server if it crashes. IT Uses the raven dedicated server pack for windows.
	open it with bloc note read it to learn how to install it.
	this script will restart imediately your server only if the microsoft internet bug report is desactivated.
- start_japlus_linux_autoRestart.sh : this is also an autorestart dedicated server script but for linux dedicated server. it uses the raven linux dedicated server.

***********************************
Features in 1.8 version:
************************************

-Fixed bug on typing partial player name instead of player ID (it wasn't working if the player had an ID superior to the max number of connected players)...
- Amdie, amdie2 are now desactivated if the gametype is not FFA and if you are in duel.
- All emotes improved : now you can't move laggy during static emots any more.
- emots are desactivated while making a move attack (it was exploted by players when they was escaping a special move thanks to emots).
- jp_allowEmots : allow/disallow all emots on the server (in special gametype, you may want to disallow all emots)

- d_saberSPStyleDamage ==> removed cheat protection... so you can activate SP damages management  (like in baseJKA) or try MP style damages management	
	It is very important to understand that by default in baseJKA, the damages are based on the damage management system of the Single Player Game ( Raven Error, or wanted thing?)
	The Multiplayer damages management is more like JK2 System management.
	By default the damages system is one of the basejkA (d_saberSPStyleDamage 1 and  jp_alterDMG 0) 
- now jp_alterDMG enable to alter both SP style and MP style. if damages are not altered, and the SP style is selected, all damages become unchanged like the default baseJKA.
- MP style damages ( d_saberSPStyleDamage 0 )  HIT DETECTION improved. my personal prefered style is MP Style damage.
- Added more saber damage cvars to control  all attacks.

- God Chat improved : you can't be god during an attack with bubble chat at the same time. You can't do damage to other players during chat god.
	You can't be God while being gripped and activating chat bubble after being gripped. (the same for grapple move)
- You can't escape a grapple attack by emoting or amknockmedowning any more.

- protected people can't flip kick any more
- FiX ghosted issue with flipkick
- player can't change saber during attack any more.
- jp_allowSaberSwitch : allow/disallow the ability to switch sabers with /saber cmd
- When duel begins, the players make an automatic BoW emot ( jp_autoDuelBOW ).
- amvstr Cmd_Name : execute on the server a seta cmd name. You have to setup it before in your server.cfg 
- jp_allowflipkick 0 now removes completely flipkicks even the flipkick Move
- jp_reduceSaberBlock integer between 0 and 100%: chance of reducing saber block (when 2 sabers are in contact, even if no attack, they block and bounce together)
	this cvar doen't alter normal attack block but only contact saber block.

- admin chat Improved (amsay or admin team chat mod) : the player who typed the admin message can now read it.
- center screen messages have now a TimeLeft remaining display in second.

-  jp_admUsableOn (-2,-1,0,1  defalut 0)  : control the ability of admin cmds to be executed on other players
	admin cmds can always be executed on all players when they are typed in rcon.
	* -2 admin cmd usable on all except admins,
	* -1 admin cmd usable on all players
	*  0 usable on players with lower or equal admin rank
	*  1  usable on players with lower admin rank

- g_saberRestrictForce remove cheat protection : allow/disallow the use of forces that require hands when your second saber is on.
- ambreakarm removed (totally unneeded), added amkillvote and amdenyvote(come also with a new admin gun, and center screen messages). added gunghost

				
***********************************
Features in 1.7 version:
************************************
- Fixed a bug that could crash the server in specific conditions where force power is used (push/pull).
- Huge enforcement in code stability
	I advise all JA+ servers to update to this version. 
	My partner clan _SA_  made a stability test with this version containing the code enforcement and the stability seems now to be very good.
	(see in the readme the conditions and the result of this stability test)

- GOD TALK :new server cvar jp_allowGodTalk : if allowed, when talking or opening console, you are GOD . It doesn't work in duel.
- ANTI fake player name system improved a lot : now the list of IP_player_NAMES are externalized in
	The separate file ipname.txt and it is loaded at the server startup (if the antifake is activated).
	The last 100 IP's are stored with the player names.

- Ban Admin access : with rcon cmd, you can force an admin to logout and his IP is added to the admin-ban list.
	This admin won't be able to log as an admin
	-Rcon cmd : admAddIP, admRemoveIP, admListIP : player IPs that are admin-banned.. 
		Those players can't use amlogin cmd to log as an admin.
	-Rcon cmd : admBan  ID_admin_player : Ban/unban an admin. if banned, this admin is autoLogOut and his IP is added to the list of admin-ban
		in the cvar jp_banAdminIPs. Or course all ID_players can be replaced by partial names as with all other cmds.
		
- Rcon cmd removeip modified : /rcon removeip all => will remove all IPs in the ban list.

- CONFIGURABLE SABER DAMAGES with new server cvars: if damages are altered, it is displayed on the serverinfo and also
	in /aminfo and when you first connect. Use the cvar jp_alterDMG 1 to activate cvar damages modification.
	If jp_alterDMG is 0, all damages come back to normal.
- New cvar jp_allowSaberTouchDMG : allow/disallow saber touch damage. Your light saber causes damage when touching a target.
- New client cmd : amDMGs : display the list of damages
	
- New VOTE sleep: Player can call vote to sleep a player. Ideal when there is no admin on the server.
	 Vote must be allowed on the server.
	/callvote sleep player_ID  player_ID can also be a partial player name.

-New server cvar jp_votesDisable : if votes are allowed (seta g_allowVote 1), you can choose to disable the vote type you want
	with this cvar by adding each bit value for the vote you want to disable 
	(See the whole readme in the cvar list description)
	
- New admin cmd : ampoll [question] : admins can make a POLL and player anwser by voting  YES or NO.
			g_allowvote must be set to 1 and ampoll vote type must be also allowed by the cvar jp_votesDisable.
- Sleep and punish make you God to avoid other players killing the lamer.
- After being ghosted, you become god, but you can't use force, saber, or weapons on other players.
- Amunempower removed: You now have to use amempower twice to unempower a player.
- New admin cmd: ammerc: give/ungive all weapons and items : it comes also with an admin gun gunmerc (see the admin.cfg)
	and of course with all display center screen messages.
- New server cvar to define the Login Messages for knight and council:jp_councilLoginMSG, jp_knightLoginMSG
- Added electricity effect when loging as an admin.
- New server cvar jp_cloakFuel : allow/disallow cloak fuel. if disallowed, the cloak effect is infinite.

- FiX ROLL anim (server cvar jp_fixRoll): if activated, Roll comes back to a chainable roll like before the patch and like the JK2 roll.
- New document, FAQ, provided with the mod.
- New client cmd: ammotd : show motd to the player.

					
***********************************
Features in 1.6 version:
************************************
- MODEL SIZE SCALE ALLOWED... You can now use true model size and see, for example, the small yoda model.
	(controlled with server cvar jp_allowModelScale)
	The server file modelscale.cfg must be placed in japlus folder on the server. It contains scale factor data for models.
	Only realistic modle sizes are allowed to avoid exploits (between 0.7 and 1.2).
	Small models have more saber attack speed but have less move speed and less saber damages.
		(controlled with cvar jp_allowDmgSpeedScale)
	With the appropriate cvars, the Model size scale system can be totally disabled.
	
-New SP sytle added : LONG JUMP : forward +jump+ speed	

- TOTAL NEW DFA MOVES (controlled with cvar jp_allowNewDFA):
	****Forward + Jump + attack when you are close to an enemy**** 
	Can be done with the following saber stances:
		- SINGLE SABER RED STANCE
		- DUAL SABER YELLOW STANCE
		- STAFF SABER YELLOW STANCE

- New client cmd /ammove that displays the list of Totally NEW MOVES.
- New server cvar jp_allowSPattacks : allow/disallow the possibility of making the Single Player Style attacks.
- New admin cmd amghost (comes of course with all display CVARs): You become a real ghost: 
	Players cannot use Force See to detect you and they noclip your body (you walk thru other players)
	Only admins can view ghosted people: Ideal for admins that want to chat together without being disturbed.		
- New  cvar jp_allowBlackName : to disallow/allow the use of ^0 for black names
- NPC cmd is allowed with cheat enable even if you are not an admin.
- New cvar jp_welcomeMSG : to display a welcome message in the console.
- New cvar jp_allowCloakItem : gives players Cloak Item in FFA gametype. You can't duel with cloak item activated.
- New cvar jp_allowAmKnockmedown :allow/disallow the use of amknockmedown
- All emotes recoded and new emotes: ambreakdance, ambreakdance2, amneo, amvictory, amnoisy, amsit2, amsit3, amsit4, 
	amhips, amwait, amdie2. 
	(Emotes amspin amspin2 amspin3 have been removed because they are now integrated in the new DFA moves.)
- All executed admin cmds  are logged in games.log to see the admin who executed the cmd.
	(server owners can now see who abuse the admin cmds.)
- Fixed bug with teleport when startrek teleport is activated.

- Players can't use force on a protected player any more.
- When amprotect is deactivated because of the use of force or attack, You no longer have to press amprotect
	twice to become protected again.
- Empowered dueler becomes unempowered at beginning of duels.
- Ban IP list is now saved in an external file on the server (up to 2048 ipfilters).
- Fixed force lightning damages that were too destructive.
	
***********************************
Features in 1.5c version:
***********************************
- NEW style attacks added : 
		WITH Staff Saber:
			DOUBLE KICK (2 enemies to your left and right)
			DOUBLE KICK (2 enemies to your front and back)
			SPIN KICK (enemies close to you)
			TOTAL NEW KICK FORWARD (if enemy infront of you is very close)
		WITH Single saber and secondary stance of staff and dual sabers : 
			PULL/SLASH ATTACK (pull then back then attack)

- ANTI fake player name system based on IP detection : controlled by server cvar jp_oldPlayerName :
	If a player X disconnects and reconnects later with the same IP under a different name Y, it will displayed
	"Player X connected .Player with same IP : Y" 
	This is also logged into the games.log file.
				       
- New client side script saber.cfg (type /exec saber.cfg)
	This script enables a player to bind a toggle switch on the R key which switches between 1 single blade, 2 single blades and 1 maul dual saber.
- New server cvar jp_improveYellowDFA : improve single saber yellow DFA (like jk2 dfa gameplay).
- New server cvar jp_starTrekTeleport: enable totally new teleport effect which looks like a star trek teleport.
- New server cvar jp_allowAmThrow : allow/disallow the use of amthrow for all players. If allowed, u can still disallow the 
	use of amthrow on you made by another player with the toggle_amthrow client side cmd.
- You can no longer duel if you have a jetpack (so you have to turn it off)
- Players are logged into the games.log when they log as an admin.
- IP of players are logged into the games.log

- New server cvar jp_allowSamePlayerNames that prevent player from having the same player names.
- Emote amdie modified ==> u will keep at ground until key pressed.
- Debug cmds removed ( debugthrow ... etc... ). They were an exploit.
- Duelists now begin with full regerated force 
- Amtele can be use also to teleport a player near another.
	/amtele player_id player_dest_ID : teleport the player near the player_dest
	/amtele player_dest_id : teleport your self near the player_dest
	also remember that /amtele without an argument will teleport yourself to the point where you used /amtelemark
	also of course all player IDs can be partial player names.
- Amempower recoded (gives all force powers and the force regen is kept to the max)

***********************************
Features in 1.5b version:
************************************
- New admin cmd ammindtrick to make all players be invisible for one player. The cmd comes also with cvar displayed msgs
	and an admin gun thats was added in the admin.cfg file.
- New admin cmd amtelemark that marks a point of the map..... then use /amtele without any arguments to teleport yourself to 
	this point of the map..... ideal to come back to point for exemple when you duel with someone.
- All ClientNum arguments can now also be partial player names.
- You can now type the admin cmds in rcon.
- New server cvar jp_allowJetpack that allows a player to use /jetpack cmd that turns on/off jetpack. 
	(works only if gametype is not CTF or SIEGE)
- Added client cmd /saber <saber1> <saber2> that changes your saber without respawn needed....
	You can also change your saber in your menu and then type /saber without arguments to update your saber.....
	saber1 value and saber2 are those of saber names defined in the .sab files of your pk3 files.
		for example /saber dual_1 for MAUL DUAL SABER
	/saber cmd doesn't work during a duel

***********************************
Features in 1.5 version:
************************************
- (Clan speak mod) + 2 others speak mods (team and admin)
	Added new client cmds :say_team_mod, clanpass, clanwhois
    	See the script chat.cfg that binds those cmds(/exec chat.cfg).
    	Clan speak Mod enables you to speak with all players of your clan without be read by others players
    	From other clans.
		- clanpass : to log into your clan member group (it is a client side cmd)
		- clanwhois : display all players logged into the same clan as you
		- say_team_mod : = normal  : the use of the say_team cmd send messages to your team
			= clan     : the use of the say_team cmd send messages to all players logged into the same clan as you
					they have the same clanpass
			= admin    : send messages to all admins
- new emotes : amdie, amkneel, amfinishinghim 
- Added the possibility to define also (like for knight admin) the allowed admin cmds of council members with 
	cvar jp_councilAllowedCMD
- Added client side cmd toggle_amthrow : turn on/off the possibility for other players to amthrow you.
- Free mouse look when stuck to a wall (need g_debugMelee 1 on server cvar)
- Allow black names => use the ^0 before a letter
- New admin cmds : amrename, amlockteam, amforceteam and a server cvar jp_teamLock that control the locked teams
- MAX_VEHICLES	increased up to 32 (previous value was 16) ideal for the maps with a lot of vehicles.
- New rcon cmd : admToggle to  allow/disallow and admin cmd for council or kight. It changes automatically the server cvar
	jp_councilAllowedCMD and jp_knightAllowedCMD. So adding value bit is not annoying any more :)
- Took care of the pb of "Info string length exceeded" error server message due to too many "sets" or "set" cmd in your server.cfg
	Use only "seta" cmd to prevent your server from crash.
	See the server.cfg provided with the mod
	
***********************************
Features in 1.4 version:
************************************
- Admin guns ==> See my script admin.cfg that contains both admin guns binds and cycle cmds/player binds.
	Open it to change the binded key. Put it in your japlus folder and then in the game console type /exec admin.cfg
- All previous emotes recoded					
- New emotes : amnod, amshake, amhiltThrow1, amhiltThrow2,amcomeon, amwon, amspin2, amspin3, amhello, 
		amhug, sleep, amatease, amsurrender, amsit, 
- Added amsay function to send a message to all admins
- A lot of admin functions recoded in order to use very few CPU ( so server can't crash any more due to admin cmds except
               sometimes with an invalid map name using ammap or a rcon map restart ) So admins be aware of typing a valid map name
- Cvar bot_honorableduelacceptance (cheat protection removed):  permits  to duel with bot
- Added a bat file that permits to start a windows dedicated server without having the raven dedicated pack.
- Added japlus.pk3 in japlus folder  that contains nothing but permits to load the mod in the mod selection of your game
- Added a server.cfg config file to launch the game
- Added cvar for all center screen MSGs at executing an admin cmd : see the server.cfg
- End duel is logged in the game.log in order to make stats on players. People told me to do it because they are using this file 
	to make stats on a web site.	
- Added cvar jp_knightAllowedCMD to control the allowed cmds for admin knight. see the bit value of each cmd. You can define 
	yourself the allowed admin cmds for the knight admin. 
 
***********************************
Features in 1.3 version:
************************************
- NPC cmd works for admin council without cheat
- Added weapon melee for player controled by cvar jp_giveWP_MELEE
- Removed bug about random arm breaks  :)
- More emotes : ampower, ambeg,amflip
- Emote amthrow now works ==> it takes a player and throws him/her far away :)
- More admin functions : amprotect ,amsilence ,amunsilence, ampunsish, amunpunish, amempower, amunempower
- Added rcon cmd admGrant to grant user admin access
- More admin functions in order to exec admin commands without going into the console : 
	admCmdPrev,admCmdNext,playerPrev,playerNext,admCmdEXE 
	see the file admin.cfg that contain MY Script of binded CMDs ==> edit it with bloc note and change the bind key
- Enable push/pull on knockdown players controlled by cvar jp_pushPullKnockDown

************************************
Features in 1.2 version:
************************************
- Isolation of Full force Duelers fully works fine :) => no interaction with other players
- Amban now working :)
- Added the command aminfo to display all commands in game
- More admin commands - ammap, amsleep, amwake, amslap, ampsay,ambreakarm, amunbreakarm
- More emotes : amthrow, amknockmedown,amspin, amdropsaber

************************************
Features in 1.1 version:
************************************
-Removed a big bug on kick flip back ==> now flipkick management works fine :)

************************************
Features in 1.0 version:
************************************
- Support for both linux and windows
- Admin command for lamers :) amkick, amban, amwhois, amtele, amorigin, amslay, amstatus, amlogin, amlogout
- Multiple Duels At Once
	- Duels start with 100/100 and winner gets its health and sheild regenerated to 100/25
	- Saber does not ignite on duel start.
	- Show Health/Armor of the winner at duel end
	- Full Force Duel allowed (see  the command "engage_FullForceDuel"  )
- Show Motd when client enters the game at the center of the screen (see Cvar jp_motd and jp_motdtime)
- Kick and side kick like in JK2 game ( see Cvar jp_allowflipkick )
- Emotes allowed in every gametype like those of duel/powerDuel GameType : taunt ,meditate, bow, gloat, flourish